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Quest 1 · Product Discovery interactive guide

Product Discovery interactive guide

Product DiscoveryInteractive learningUXLive link

The assignment

Build an interactive guide that teaches YOU Product Discovery.

Screenshot of Shiv Kumar's Product Discovery interactive guide submission
Product Discovery interactive guide — Quest 1, built by Shiv Kumar

What Shiv shipped

A case-study-driven interactive guide that teaches Product Discovery through Slack's origin story, structured as nine modules moving from opportunity discovery through to success metrics. It uses a one-question-at-a-time format with immediate AI feedback and coaching tips, auto-generated artifacts along the way, and a completion certificate; content includes the Mom Test and the Five Whys technique for problem discovery.

View the live project ↗ Shiv's full portfolio

Our read on this build

Shiv shipped a live link you can open. This read comes from the artifact and Shiv's own account of it — no scores, just what the build does and does not show.

What it demonstrates

  • There is something here to do rather than read: interactive modules and instant feedback put the learner in the driver's seat.
  • The curriculum names real discovery craft — the Mom Test — which is the difference between teaching discovery and describing it.

What is not shown

  • It is built as a general course rather than around your product — the part of 'teaches YOU' most entries left on the table.

Take this awayThe reason this shape works is friction in the right place. A build that makes you choose before it explains is teaching judgment — the part of discovery that never transfers from reading.


Why this quest matters

Discovery isn't a chapter you read — it's a muscle. The strongest builds here force a decision out of the learner, because the fastest way to internalise discovery vs. delivery is to practise the judgment call, not memorise the definition.

What separated the strongest builds

Across the 29 builds we could open for this quest, the same three or four things kept deciding whether one landed. Useful whether you are judging this one or attempting your own.

The learner has to make a call

The builds that landed put a decision in front of you — a scenario, a branching choice, feedback on your answer. The ones that didn't were articles with a nav bar.

Discovery vocabulary that holds up

Mom Test interviews, opportunity trees, riskiest-assumption tests, small prototypes shown to real users — the framing that separates discovery from delivery.

It teaches you, specifically

Your product as the worked example, your notes kept, your progress tracked. The brief said teaches YOU — and the generic explainers all read interchangeably.

No numeric scores are published here. These pages are written reads of what each builder shipped — the build is the point, not a mark out of a hundred.

More from Shiv

Quest 1Quest 2Quest 3Quest 4Quest 5Quest 6Quest 7
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