The assignment
Build an interactive guide that teaches YOU Product Discovery.

Product Discovery Lab is a gamified, no-login web app organized into modules across Understand, Explore, and Decide categories, with ranks, XP, and badges tracking progress across nine modules. Content covers user and market research, jobs-to-be-done, customer surveys and interviews, the Five Whys technique, and using experiments and MVPs to validate ideas.
Saurab shipped a deployed web app you can open. Parts of it sit behind a sign-in, so this read leans on what is public plus Saurab's own description.
What it demonstrates
What is not shown
Take this awayThe reason this shape works is friction in the right place. A build that makes you choose before it explains is teaching judgment — the part of discovery that never transfers from reading.
Discovery isn't a chapter you read — it's a muscle. The strongest builds here force a decision out of the learner, because the fastest way to internalise discovery vs. delivery is to practise the judgment call, not memorise the definition.
The learner has to make a call
The builds that landed put a decision in front of you — a scenario, a branching choice, feedback on your answer. The ones that didn't were articles with a nav bar.
Discovery vocabulary that holds up
Mom Test interviews, opportunity trees, riskiest-assumption tests, small prototypes shown to real users — the framing that separates discovery from delivery.
It teaches you, specifically
Your product as the worked example, your notes kept, your progress tracked. The brief said teaches YOU — and the generic explainers all read interchangeably.
No numeric scores are published here. These pages are written reads of what each builder shipped — the build is the point, not a mark out of a hundred.