Where Figma's design-to-developer handoff breaks down, and which fix is worth building first
Designers and developers hit friction at handoff. Designers maintain separate files for design work and for handoff, while developers often cannot find complete specs for spacing, interaction states, responsiveness and breakpoints. Without commenting in viewer mode or automated design token extraction, teams fall back on extra meetings and manual measurement to get a design into code.
Research covered designers, front-end developers, QA testers and product managers, and the same complaints kept coming up: version control gaps, inconsistent specs for component variants, weak mapping between auto-layout and CSS flexbox, and licensing that puts developer features behind expensive seats. A SWOT read these as real weaknesses sitting underneath Figma's browser-native, multiplayer strengths. The prioritised bet is deeper inspection detail plus expanded viewer-mode capability at the enterprise tier.
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Studying how to research a workflow that spans two teams with different definitions of done
The transferable bitEvery role that touches the artefact gets interviewed, not just the one who owns the tool. QA and PM answers are what turn a designer complaint into a cross-functional problem statement, and the goal is framed as cross-functional engagement rising 20 to 30 percent over three years rather than as a feature list.
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