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Quest 1 · Product Discovery interactive guide

Product Discovery interactive guide

Product DiscoveryInteractive learningUXLive app

The assignment

Build an interactive guide that teaches YOU Product Discovery.

Screenshot of Teena Azmi's Product Discovery interactive guide submission
Product Discovery interactive guide — Quest 1, built by Teena Azmi

What Teena shipped

A deployed web app structured around a four-stage Learn, Quiz, Discuss, and Simulate curriculum focused on product discovery through user research, including jobs-to-be-done, the empathy gap, interview prep, and synthesizing findings into decisions. It includes a discovery-vs-delivery scenario in which a VP pushes to commit roadmap capacity before a pattern is verified, and the deeper modules sit behind an account sign-up.

View the live project ↗ Teena's full portfolio

Our read on this build

Teena shipped a deployed web app you can open. This read comes from the artifact and Teena's own account of it — no scores, just what the build does and does not show.

What it demonstrates

  • There is something here to do rather than read: a simulator, quizzes and scenarios put the learner in the driver's seat.
  • The curriculum names real discovery craft — jobs-to-be-done and user interviews — which is the difference between teaching discovery and describing it.
  • It also tries to be about you rather than about the subject: a saved account.

Take this awayThe reason this shape works is friction in the right place. A build that makes you choose before it explains is teaching judgment — the part of discovery that never transfers from reading.


Why this quest matters

Discovery isn't a chapter you read — it's a muscle. The strongest builds here force a decision out of the learner, because the fastest way to internalise discovery vs. delivery is to practise the judgment call, not memorise the definition.

What separated the strongest builds

Across the 29 builds we could open for this quest, the same three or four things kept deciding whether one landed. Useful whether you are judging this one or attempting your own.

The learner has to make a call

The builds that landed put a decision in front of you — a scenario, a branching choice, feedback on your answer. The ones that didn't were articles with a nav bar.

Discovery vocabulary that holds up

Mom Test interviews, opportunity trees, riskiest-assumption tests, small prototypes shown to real users — the framing that separates discovery from delivery.

It teaches you, specifically

Your product as the worked example, your notes kept, your progress tracked. The brief said teaches YOU — and the generic explainers all read interchangeably.

No numeric scores are published here. These pages are written reads of what each builder shipped — the build is the point, not a mark out of a hundred.

More from Teena

Quest 1Quest 2Quest 3Quest 4Quest 5Quest 6Quest 7
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