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Quest 1 · Product Discovery interactive guide

Product Discovery interactive guide

Product DiscoveryInteractive learningUXLive app

The assignment

Build an interactive guide that teaches YOU Product Discovery.

Screenshot of Abhishek Mishra's Product Discovery interactive guide submission
Product Discovery interactive guide — Quest 1, built by Abhishek Mishra

What Abhishek shipped

A Lovable-hosted app offering three distinct ways to engage with Product Discovery: a structured guide, an AI-powered product teardown analyzer, and an AI-scored simulation mode. Onboarding only asks for a name and email stored locally in-browser, and the experience includes an XP and leveling system with badges as learners progress through a six-module curriculum.

View the live project ↗ Abhishek's full portfolio

Our read on this build

Abhishek shipped a deployed web app you can open. This read comes from the artifact and Abhishek's own account of it — no scores, just what the build does and does not show.

What it demonstrates

  • There is something here to do rather than read: a simulator and a teardown analyser put the learner in the driver's seat.
  • It also tries to be about you rather than about the subject: an onboarding step and progress tracking.

What is not shown

  • It stays at the level of 'discovery' as a topic without naming the craft — interviews, assumptions, prototypes — so the depth is hard to judge from outside.

Take this awayCopy the shape, not the syllabus. The decision-forcing moment is what makes discovery stick — the content is the easy half.


Why this quest matters

Discovery isn't a chapter you read — it's a muscle. The strongest builds here force a decision out of the learner, because the fastest way to internalise discovery vs. delivery is to practise the judgment call, not memorise the definition.

What separated the strongest builds

Across the 29 builds we could open for this quest, the same three or four things kept deciding whether one landed. Useful whether you are judging this one or attempting your own.

The learner has to make a call

The builds that landed put a decision in front of you — a scenario, a branching choice, feedback on your answer. The ones that didn't were articles with a nav bar.

Discovery vocabulary that holds up

Mom Test interviews, opportunity trees, riskiest-assumption tests, small prototypes shown to real users — the framing that separates discovery from delivery.

It teaches you, specifically

Your product as the worked example, your notes kept, your progress tracked. The brief said teaches YOU — and the generic explainers all read interchangeably.

No numeric scores are published here. These pages are written reads of what each builder shipped — the build is the point, not a mark out of a hundred.

More from Abhishek

Quest 1Quest 2Quest 3Quest 4Quest 5Quest 6Quest 7
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